I am a Game Art & Design student at TUS Clonmel, Ireland, passionate about crafting immersive gaming experiences. With a solid design foundation, I aim to bring unique ideas to life and create engaging worlds for players
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my skills
I specialize in 3D modeling for organic and hard-surface assets, with skills in retopology, texturing, character design, and concept art. I'm also experienced in C# programming and game development in Unity and Unreal. My toolkit includes Maya, ZBrush, Substance Painter, Photoshop, and some experience with Marvelous Designer, Houdini, and MotionBuilder.
Game Art & Design
I have hands-on experience developing games in Unity with C#, including scripting gameplay systems like character controllers, enemy AI, inventory, and UI. I've also worked on rigging, animations, and cutscenes, giving me a strong grasp of Unity's workflow and the link between art and code. In Unreal Engine, my focus has been on environment setup—creating materials, using Niagara for VFX, applying post-processing, and setting up cameras for cinematics and scene composition.
I specialize in 3D modeling for organic and hard-surface assets, with skills in retopology, texturing, character design, and concept art. I'm also experienced in C# programming and game development in Unity and Unreal. My toolkit includes Maya, ZBrush, Substance Painter, Photoshop, and some experience with Marvelous Designer, Houdini, and MotionBuilder.
Character Art
I have hands-on experience developing games in Unity with C#, working on projects involving gameplay systems like character controllers, enemy AI, inventory, and UI. I've also helped rig characters, implement animations, and build cutscenes, giving me a strong grasp of Unity's workflow and how to connect art and code. In Unreal Engine, I've focused on environment setup—creating materials, using Niagara for VFX, applying post-processing, and composing scenes with cameras and cinematics.
I specialize in 3D modeling for organic and hard-surface assets, with skills in retopology, texturing, character design, and concept art. I'm also experienced in C# programming and game development in Unity and Unreal. My toolkit includes Maya, ZBrush, Substance Painter, Photoshop, and some experience with Marvelous Designer, Houdini, and MotionBuilder.
Environment Art
I have experience creating game environments in both Unity and Unreal Engine, using custom assets modeled in Maya for hard-surface elements and ZBrush for organic forms. I handle the full workflow from modeling to texturing, using tools like Substance Painter and Photoshop to create detailed, game-ready assets. In-engine, I set up materials, lighting, post-processing effects, and visual effects (using Niagara in Unreal) to create immersive scenes.
I specialize in 3D modeling for organic and hard-surface assets, with skills in retopology, texturing, character design, and concept art. I'm also experienced in C# programming and game development in Unity and Unreal. My toolkit includes Maya, ZBrush, Substance Painter, Photoshop, and some experience with Marvelous Designer, Houdini, and MotionBuilder.
Concept Art
I have a strong foundation in technical drawing and concept art, with the ability to work across a wide range of styles and mediums. Whether designing characters, environments, or props, I can adapt my approach to match the tone and aesthetic of a project. My versatility in both traditional and digital media allows me to quickly communicate ideas and contribute effectively to the visual development process.
Game Art
Character Art
Environment Art
Concept Art
about me
Hi, I'm Paula, a third-year Game Art and Design student at Technological University of the Shannon - Clonmel Campus. experiences. I grew up in Croatia and moved to Ireland when I was 18 to pursue my studies in game art and design.
Outside of school, I spend my time drawing, reading, playing video games, and going for long walks in nature to clear my head and find inspiration. I love exploring how visual design and interactivity shape player experiences, and I'm always excited to learn new tools and take on new creative challenges. I'm a curious, dedicated artist with a collaborative mindset—and I'm eager to contribute to a team that values creativity, growth, and innovation.
paula
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