| Zbrush - High poly model and painting | |
| Substance Painter - Texturing and touchups | |
| Maya - Retopology | |
| Poly Count: 18174 | |
| Date: 2024 |
Recreated the model of Khanivore from Love Death and Robots. The design and style are chosen to match the original concept art of the creature. This was also my first character model so there were quite a few flaws in my process, since then I learned better ways of creating character models.
| Zbrush - High poly model | |
| Substance Painter - Texturing | |
| Maya - Retopology | |
| PolyCount: 4348 | |
| Date: 2025 |
Character model from the 'Creature Feature' VR game that was a part of a team project. I created the concept art for the creature and then the model itself. The textures and the model were made to be low poly so that the VR headsets could handle the game.
Note: The project won First Prize for Aesthetic production at the “Shaping the Future of Immersive Technologies in Education” Student competition in Athlone Ireland.
| Base model sourced online and heavily modified | |
| Substance Painter - Texturing | |
| Maya - Accessory & Clothes Design | |
| Poly Count: 18174 | |
| Date: 2025 |
This character was created for a team game project. My main role was working on the visuals and the textures within the game. This NPC was not a large part of the game so to save time I sourced a model online and modified its proportions, all accessories were created by me and I did all of the texturing.
| Zbrush - High poly model | |
| Substance Painter - Texturing | |
| Maya - Retopology | |
| PolyCount: 4348 | |
| Date: 2025 |
Realistic character model of an old Shaman/Wisewoman created for the Game Art Studio module. This was my first experience with creating detailed clothing on a humanoid character and I used Marvelous designer for the first time which unfortunately drove up the poly count as I wasn't experienced with exporting files from that software.
Marvelous designer- Costume Design






































